What happened
arXiv:2609.12322v1 Announce Type: new Abstract: Affective computing has advanced wearable state inference, but on-device reasoning about whether, when, and how to intervene remains challenging. We present Affective Agent, a three-layer reference architecture for personalized intervention reasoning under uncertainty on wearable-class hardware. It combines a compact sub-billion-parameter language model with physiological evidence, context, and user history to decide whether, when, and how to intervene, without cloud dependency or per-user retraining. The architecture is organized into three interacting layers (perception, personalization, and reasoning), adapting to individual users through host-managed structured memory evolution rather than per-user weight updates. We instantiate Affective Agent in indoor environmental quality control and evaluate it on held-out, simulator-generated longitudinal scenarios spanning physiological variation, context, signal quality, and intervention history. Results show that memory-driven personalization and two-pass structured reasoning improve intervention decisions within this synthetic evaluation. By moving the decision layer on-device, this work demonstrates a path from wearable state inference toward closed-loop, personalized intervention on wearable-class hardware. Update (2026-09-17): Memory Has Geometry: Non-Uniform Geometric Memory for Long-Horizon Personalized AI. arXiv:2609.17969v1 Announce Type: new Abstract: Long-term memory is becoming a core substrate for personalized AI, yet most systems still represent personalization as discrete records in a largely static latent space, accessed under one global similarity notion. For data mining, this creates a mismatch: the evidence is a temporal event stream, while the dominant abstraction is a searchable record set. We argue that long-horizon personalization should instead model memory as a user-specific dynamical state space with locally heterogeneous geometry. Geometry here is a computational language, not a literal claim about cognition: it captures stable versus volatile regions, variable-rate drift, heterogeneous neighborhoods, and uncertainty about current user state. Profiles and isolated events remain useful as points, but interaction, feedback, and elapsed time induce trajectories. Memory access then becomes trajectory-conditioned reconstruction of the relevant user state, not only nearest-neighbor lookup.
